![]() Again, that’s just one potential example of how these mechanics interlock to create interesting challenges, and frankly it was one of the simpler ones I ran into. Sometimes these infinite loops keep going even after you’ve hit the victory screen, allowing you to revel at the literal gravity of your own problem-solving abilities. When you need to zoom in for a closer look or zoom out to get a bigger picture, it’s smooth and simple to adjust your view to focus where you need to. You’d think that so many moving bodies running around on-screen at once would get confusing or even nauseating, but Humanity’s camera system is handled so well both in and out of VR that you almost always have control of what you’re viewing. That allowed me to send a separate group climbing up a ledge and jumping their way to safety. One early puzzle had me creating my own state machine, a logical mechanism made up of thousands of individual humans jumping around between four platforms in an infinite loop, stepping over pressure plates. That’s both due to the bewildering technical wizardry of managing this crowd and the way that it uses strikingly imaginative scenes to burn each moment of satisfaction into my brain. It’s wild to see potentially thousands of individual people flying across my television or inside my VR headset at once, and many of Humanity’s individual scenes are jaw-dropping. ![]() This all feels great in action, and with the DualSense controller thumping and pulsating in my hands, it all came together beautifully. Playing as a Shiba Inu works remarkably well here, especially given that your small stature and quick movement grant you the ability to slyly weave between groups of humans, dashing and leaping and even using your own minions to catapult yourself through the crowds. Many of Humanity's individual scenes are jaw-dropping. That’s just one example, but it illustrates the basic premise of Humanity and how each of its intermingling systems gives way to a seemingly limitless number of challenges. There’s a good bit of action too, in that sometimes you need to run around a map like a manic puppy and change the commands you’ve already placed as certain conditions are met for example, in one level, I organized a group of humans to push a block into place while another group pushed a separate block, working together to create a pathway so that both groups could jump across to escape an encroaching swarm of enemies. It’s great that you can restart a map at any time without resetting your existing commands – that lets me rethink my steps at an iterative level without throwing all of my progress away after each mistake. ![]() I had heaps of fun watching my initial strategies and mechanisms fail until I miraculously figured things out each time I progressed to the next level, because trial and error is fun when messing up is this entertaining. That means running and jumping around the map yourself, placing commands like Turn, Jump, Shoot, and so forth. ![]() Trial and error is fun when messing up is this entertaining. That’s basically what you’re doing in Humanity, but it’s way more flexible, with far more tools at your disposal to change the fate of my endless stream of human followers. It’s really like a modernized take on Lemmings, but if you’ve played Ratchet & Clank: Rift Apart, you might remember a few sequences where you run around as Clank guiding infinite clones of yourself.
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